+ // skip draw if level was never played
+ // TODO: do we need this?
+ if (coins == nv_coins) return;
+
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
+ const float width = white_small_text->get_text_width("Max coins collected: 1111 / 1111");
+ const float left = (SCREEN_WIDTH - width) / 2;
+ const float right = (SCREEN_WIDTH + width) / 2;
+
+ context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
+
+ char stat_buf[128];
+ int py = 450 + 18;
+
+ snprintf(stat_buf, sizeof(stat_buf), "%d/%d", coins, total_coins);
+ context.draw_text(white_small_text, _("Max coins collected:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+ py+=18;
+
+ snprintf(stat_buf, sizeof(stat_buf), "%d/%d", badguys, total_badguys);
+ context.draw_text(white_small_text, _("Max fragging:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+ py+=18;
+
+ int csecs = (int)(time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ snprintf(stat_buf, sizeof(stat_buf), "%02d:%02d", mins,secs);
+ context.draw_text(white_small_text, _("Min time needed:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, "%02d:%02d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+ py+=18;
+
+ snprintf(stat_buf, sizeof(stat_buf), "%d/%d", secrets, total_secrets);
+ context.draw_text(white_small_text, _("Max secrets found:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+ py+=18;
+}
+
+void
+Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
+{
+ // skip draw if level was never played
+ // TODO: do we need this?
+ if (coins == nv_coins) return;
+
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
+ // abort if we have no backdrop
+ if (!backdrop) return;
+
+ int box_w = 220+110+110;
+ int box_h = 30+20+20+20;
+ int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
+ int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
+
+ int bd_w = (int)backdrop->get_width();
+ int bd_h = (int)backdrop->get_height();
+ int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
+ int bd_y = box_y + (box_h / 2) - (bd_h / 2);
+
+ int col1_x = box_x;
+ int col2_x = col1_x+200;
+ int col3_x = col2_x+130;
+
+ int row1_y = box_y;
+ int row2_y = row1_y+30;
+ int row3_y = row2_y+20;
+ int row4_y = row3_y+20;
+
+ context.push_transform();
+ context.set_alpha(0.5);
+ context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+ context.pop_transform();
+
+ char buf[129];
+ context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+
+ context.draw_text(white_text, _("Coins"), Vector(col2_x-16, row2_y), RIGHT_ALLIGN, LAYER_GUI);
+ snprintf(buf, sizeof(buf), "%d/%d", std::min(coins, 999), std::min(total_coins, 999));
+ context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+ if (best_stats && (best_stats->coins > coins)) {
+ snprintf(buf, sizeof(buf), "%d/%d", std::min(best_stats->coins, 999), std::min(best_stats->total_coins, 999));
+ }
+ context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+
+ context.draw_text(white_text, _("Secrets"), Vector(col2_x-16, row4_y), RIGHT_ALLIGN, LAYER_GUI);
+ snprintf(buf, sizeof(buf), "%d/%d", secrets, total_secrets);
+ context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+ if (best_stats && (best_stats->secrets > secrets)) {
+ snprintf(buf, sizeof(buf), "%d/%d", best_stats->secrets, best_stats->total_secrets);
+ }
+ context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+
+ context.draw_text(white_text, _("Time"), Vector(col2_x-16, row3_y), RIGHT_ALLIGN, LAYER_GUI);
+ int csecs = (int)(time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs);
+ context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ if (best_stats && (best_stats->time < time)) {
+ int csecs = (int)(best_stats->time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs);
+ }
+ context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);