- char str[128];
- for(int i = 0; i < NUM_STATS; i++)
- {
- if(i == SCORE_STAT)
- sprintf(str, _("Max score: %d"), stats[SCORE_STAT]);
- else if(i == BADGUYS_SQUISHED_STAT)
- sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]);
- else if(i == SHOTS_STAT)
- sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]);
- else if(i == TIME_NEEDED_STAT)
- sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]);
- else// if(i == JUMPS_STAT)
- sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]);
-
- context.draw_text(white_text, str, Vector(screen->w/2, 430 + i*22), CENTER_ALLIGN, LAYER_GUI);
- }
+ int row1_y = box_y;
+ int row2_y = row1_y+30;
+ int row3_y = row2_y+20;
+ int row4_y = row3_y+20;
+
+ context.push_transform();
+ context.set_alpha(0.5);
+ context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+ context.pop_transform();
+
+ context.draw_text(normal_font, _("You"), Vector(col2_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+ context.draw_text(normal_font, _("Best"), Vector(col3_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+
+ context.draw_text(normal_font, _("Coins"), Vector(col2_x-16, row3_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ int coins_best = (best_stats && (best_stats->coins > coins)) ? best_stats->coins : coins;
+ int total_coins_best = (best_stats && (best_stats->total_coins > total_coins)) ? best_stats->total_coins : total_coins;
+ context.draw_text(normal_font, coins_to_string(coins, total_coins), Vector(col2_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, coins_to_string(coins_best, total_coins_best), Vector(col3_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+
+ context.draw_text(normal_font, _("Secrets"), Vector(col2_x-16, row4_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ int secrets_best = (best_stats && (best_stats->secrets > secrets)) ? best_stats->secrets : secrets;
+ int total_secrets_best = (best_stats && (best_stats->total_secrets > total_secrets)) ? best_stats->total_secrets : total_secrets;
+ context.draw_text(normal_font, secrets_to_string(secrets, total_secrets), Vector(col2_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, secrets_to_string(secrets_best, total_secrets_best), Vector(col3_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+
+ context.draw_text(normal_font, _("Time"), Vector(col2_x-16, row2_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ float time_best = (best_stats && (best_stats->time < time)) ? best_stats->time : time;
+ context.draw_text(normal_font, time_to_string(time), Vector(col2_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, time_to_string(time_best), Vector(col3_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);