+ // TODO: there's some bug in the unserialization routines that breaks stuff when an empty statistics table is written, so -- as a workaround -- let's make sure we will actually write something first
+ if (!((coins != nv_coins) || (total_coins != nv_coins) || (badguys != nv_badguys) || (total_badguys != nv_badguys) || (time != nv_time) || (secrets != nv_secrets) || (total_secrets != nv_secrets))) return;
+
+ sq_pushstring(vm, "statistics", -1);
+ sq_newtable(vm);
+ if (coins != nv_coins) Scripting::store_int(vm, "coins-collected", coins);
+ if (total_coins != nv_coins) Scripting::store_int(vm, "coins-collected-total", total_coins);
+ if (badguys != nv_badguys) Scripting::store_int(vm, "badguys-killed", badguys);
+ if (total_badguys != nv_badguys) Scripting::store_int(vm, "badguys-killed-total", total_badguys);
+ if (time != nv_time) Scripting::store_float(vm, "time-needed", time);
+ if (secrets != nv_secrets) Scripting::store_int(vm, "secrets-found", secrets);
+ if (total_secrets != nv_secrets) Scripting::store_int(vm, "secrets-found-total", total_secrets);
+ sq_createslot(vm, -3);
+}
+
+void
+Statistics::unserialize_from_squirrel(HSQUIRRELVM vm)
+{
+ sq_pushstring(vm, "statistics", -1);
+ if(SQ_FAILED(sq_get(vm, -2))) {
+ return;
+ }
+ Scripting::get_int(vm, "coins-collected", coins);
+ Scripting::get_int(vm, "coins-collected-total", total_coins);
+ Scripting::get_int(vm, "badguys-killed", badguys);
+ Scripting::get_int(vm, "badguys-killed-total", total_badguys);
+ Scripting::get_float(vm, "time-needed", time);
+ Scripting::get_int(vm, "secrets-found", secrets);
+ Scripting::get_int(vm, "secrets-found-total", total_secrets);
+ sq_pop(vm, 1);
+}
+
+void
+Statistics::draw_worldmap_info(DrawingContext& context)
+{
+ // skip draw if level was never played
+ if (coins == nv_coins) return;
+
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
+ context.draw_text(small_font, std::string("- ") + _("Best Level Statistics") + " -", Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), ALIGN_CENTER, LAYER_GUI,Statistics::header_color);
+
+ std::string caption_buf;
+ std::string stat_buf;
+ float posy = WMAP_INFO_TOP_Y2;
+ for (int stat_no = 0; stat_no < 4; stat_no++) {
+ switch (stat_no)
+ {
+ case 0:
+ caption_buf = _("Max coins collected:");
+ stat_buf = coins_to_string(coins, total_coins);
+ break;
+ case 1:
+ caption_buf = _("Max fragging:");
+ stat_buf = frags_to_string(badguys, total_badguys);
+ break;
+ case 2:
+ caption_buf = _("Min time needed:");
+ stat_buf = time_to_string(time);
+ break;
+ case 3:
+ caption_buf = _("Max secrets found:");
+ stat_buf = secrets_to_string(secrets, total_secrets);
+ break;
+ default:
+ log_debug << "Invalid stat requested to be drawn" << std::endl;
+ break;
+ }
+
+ context.draw_text(small_font, caption_buf, Vector(WMAP_INFO_LEFT_X, posy), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+ context.draw_text(small_font, stat_buf, Vector(WMAP_INFO_RIGHT_X, posy), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ posy += small_font->get_height() + 2;
+ }
+
+}
+
+void
+Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
+{
+ // skip draw if level was never played
+ // TODO: do we need this?
+ if (coins == nv_coins) return;
+
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
+ // abort if we have no backdrop
+ if (!backdrop) return;
+
+ int box_w = 220+110+110;
+ int box_h = 30+20+20+20;
+ int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
+ int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
+
+ int bd_w = (int)backdrop->get_width();
+ int bd_h = (int)backdrop->get_height();
+ int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
+ int bd_y = box_y + (box_h / 2) - (bd_h / 2);
+
+ int col1_x = box_x;
+ int col2_x = col1_x+200;
+ int col3_x = col2_x+130;
+
+ int row1_y = box_y;
+ int row2_y = row1_y+30;
+ int row3_y = row2_y+20;
+ int row4_y = row3_y+20;
+
+ context.push_transform();
+ context.set_alpha(0.5);
+ context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+ context.pop_transform();
+
+ context.draw_text(normal_font, _("You"), Vector(col2_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+ context.draw_text(normal_font, _("Best"), Vector(col3_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+
+ context.draw_text(normal_font, _("Coins"), Vector(col2_x-16, row3_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ int coins_best = (best_stats && (best_stats->coins > coins)) ? best_stats->coins : coins;
+ int total_coins_best = (best_stats && (best_stats->total_coins > total_coins)) ? best_stats->total_coins : total_coins;
+ context.draw_text(normal_font, coins_to_string(coins, total_coins), Vector(col2_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, coins_to_string(coins_best, total_coins_best), Vector(col3_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+
+ context.draw_text(normal_font, _("Secrets"), Vector(col2_x-16, row4_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ int secrets_best = (best_stats && (best_stats->secrets > secrets)) ? best_stats->secrets : secrets;
+ int total_secrets_best = (best_stats && (best_stats->total_secrets > total_secrets)) ? best_stats->total_secrets : total_secrets;
+ context.draw_text(normal_font, secrets_to_string(secrets, total_secrets), Vector(col2_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, secrets_to_string(secrets_best, total_secrets_best), Vector(col3_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+
+ context.draw_text(normal_font, _("Time"), Vector(col2_x-16, row2_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ float time_best = (best_stats && (best_stats->time < time)) ? best_stats->time : time;
+ context.draw_text(normal_font, time_to_string(time), Vector(col2_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, time_to_string(time_best), Vector(col3_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);