- if(i == SCORE_STAT)
- sprintf(str, _("Max score: %d"), stats[SCORE_STAT]);
- else if(i == BADGUYS_SQUISHED_STAT)
- sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]);
- else if(i == SHOTS_STAT)
- sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]);
- else if(i == TIME_NEEDED_STAT)
- sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]);
- else// if(i == JUMPS_STAT)
- sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]);
-
- context.draw_text_center(white_text, str, Vector(0, 430 + i*22), LAYER_GUI);
+ if(i == COINS_COLLECTED_STAT)
+ sprintf(str, _("Max coins collected: %d / %d"),
+ stats[COINS_COLLECTED_STAT][SPLAYER],
+ stats[COINS_COLLECTED_STAT][STOTAL]);
+ else if(i == BADGUYS_KILLED_STAT)
+ sprintf(str, _("Max fragging: %d / %d"),
+ stats[BADGUYS_KILLED_STAT][SPLAYER],
+ stats[BADGUYS_KILLED_STAT][STOTAL]);
+ else// if(i == TIME_NEEDED_STAT)
+ sprintf(str, _("Min time needed: %d / %d"),
+ stats[TIME_NEEDED_STAT][SPLAYER],
+ stats[TIME_NEEDED_STAT][STOTAL]);
+
+
+ context.draw_text(white_small_text, str, Vector(screen->w/2, 462 + i*18), CENTER_ALLIGN, LAYER_GUI);