+ // try loading the spritefile
+ data = load(name);
+ if(data == NULL) {
+ std::stringstream msg;
+ msg << "Sprite '" << name << "' not found.";
+ throw std::runtime_error(msg.str());
+ }
+ } else {
+ data = i->second;
+ }
+
+ return new Sprite(*data);
+}
+
+SpriteData*
+SpriteManager::load(const std::string& filename)
+{
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* sprite = root->get_lisp("supertux-sprite");
+ if(!sprite) {
+ std::ostringstream msg;
+ msg << "'" << filename << "' is not a supertux-sprite file";