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- updated TODO
[supertux.git]
/
src
/
special.h
diff --git
a/src/special.h
b/src/special.h
index
304d209
..
550e2a4
100644
(file)
--- a/
src/special.h
+++ b/
src/special.h
@@
-23,7
+23,7
@@
#include <SDL.h>
#include "bitmask.h"
#include "type.h"
#include <SDL.h>
#include "bitmask.h"
#include "type.h"
-#include "texture.h"
+#include "
screen/
texture.h"
#include "collision.h"
#include "player.h"
#include "physic.h"
#include "collision.h"
#include "player.h"
#include "physic.h"
@@
-41,19
+41,18
@@
enum UpgradeKind {
void load_special_gfx();
void free_special_gfx();
void load_special_gfx();
void free_special_gfx();
-class Upgrade : public MovingObject
, public Drawable
+class Upgrade : public MovingObject
{
public:
UpgradeKind kind;
Direction dir;
Physic physic;
{
public:
UpgradeKind kind;
Direction dir;
Physic physic;
- Upgrade(DisplayManager& display_manager, const Vector& pos, Direction dir,
- UpgradeKind kind);
+ Upgrade(const Vector& pos, Direction dir, UpgradeKind kind);
virtual ~Upgrade();
virtual void action(float frame_ratio);
virtual ~Upgrade();
virtual void action(float frame_ratio);
- virtual void draw(
Camera& viewport, int layer
);
+ virtual void draw(
DrawingContext& context
);
virtual void collision(const MovingObject& other, int);
void collision(void* p_c_object, int c_object, CollisionType type);
virtual void collision(const MovingObject& other, int);
void collision(void* p_c_object, int c_object, CollisionType type);
@@
-67,14
+66,14
@@
enum BulletsKind {
ICE_BULLET
};
ICE_BULLET
};
-class Bullet : public MovingObject
, public Drawable
+class Bullet : public MovingObject
{
public:
{
public:
- Bullet(
DisplayManager& manager,
const Vector& pos, float xm, int dir,
+ Bullet(const Vector& pos, float xm, int dir,
int kind);
virtual void action(float frame_ratio);
int kind);
virtual void action(float frame_ratio);
- virtual void draw(
Camera& viewport, int layer
);
+ virtual void draw(
DrawingContext& context
);
void collision(int c_object);
virtual void collision(const MovingObject& other_object, int type);
void collision(int c_object);
virtual void collision(const MovingObject& other_object, int type);