+ if (issolid(base.x + 4, base.y + 2) ||
+ issolid(base.x, base.y + 2))
+ {
+ if (kind == FIRE_BULLET)
+ remove_me();
+ else if (kind == ICE_BULLET)
+ {
+ physic.set_velocity_x(-physic.get_velocity_x());
+ //physic.set_velocity_y(-physic.get_velocity_y());
+ }
+ }