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- fixed powerup bumping
[supertux.git]
/
src
/
special.cpp
diff --git
a/src/special.cpp
b/src/special.cpp
index
bcbd2a8
..
594bce3
100644
(file)
--- a/
src/special.cpp
+++ b/
src/special.cpp
@@
-51,6
+51,9
@@
Bullet::Bullet(const Vector& pos, float xm, int dir, int kind_)
life_count = 3;
base.width = 4;
base.height = 4;
life_count = 3;
base.width = 4;
base.height = 4;
+
+ if (kind == ICE_BULLET)
+ life_count = 6; //ice-bullets get "extra lives" for bumping off walls
if (dir == RIGHT)
{
if (dir == RIGHT)
{
@@
-102,12
+105,20
@@
Bullet::action(float elapsed_time)
base.x > scroll_x + screen->w ||
base.y < scroll_y ||
base.y > scroll_y + screen->h ||
base.x > scroll_x + screen->w ||
base.y < scroll_y ||
base.y > scroll_y + screen->h ||
- issolid(base.x + 4, base.y + 2) ||
- issolid(base.x, base.y + 2) ||
life_count <= 0)
{
remove_me();
}
life_count <= 0)
{
remove_me();
}
+ if (issolid(base.x + 4, base.y + 2) ||
+ issolid(base.x, base.y + 2))
+ {
+ if (kind == FIRE_BULLET)
+ remove_me();
+ else if (kind == ICE_BULLET)
+ {
+ physic.set_velocity_x(physic.get_velocity_x() * -1);
+ }
+ }
}
void
}
void
@@
-268,13
+279,18
@@
Upgrade::bump(Player* player)
sound_manager->play_sound(sounds[SND_BUMP_UPGRADE], Vector(base.x, base.y));
// determine new direction
sound_manager->play_sound(sounds[SND_BUMP_UPGRADE], Vector(base.x, base.y));
// determine new direction
+ Direction old_dir = dir;
if (player->base.x + player->base.width/2 > base.x + base.width/2)
dir = LEFT;
else
dir = RIGHT;
if (player->base.x + player->base.width/2 > base.x + base.width/2)
dir = LEFT;
else
dir = RIGHT;
- // do a little jump and change direction
- physic.set_velocity(-physic.get_velocity_x(), 3);
+ // do a little jump and change direction (if necessary)
+ if (dir != old_dir)
+ physic.set_velocity(-physic.get_velocity_x(), 3);
+ else
+ physic.set_velocity_y(3);
+
physic.enable_gravity(true);
}
physic.enable_gravity(true);
}
@@
-356,8
+372,8
@@
void load_special_gfx()
img_star = sprite_manager->load("star");
img_1up = sprite_manager->load("1up");
img_star = sprite_manager->load("star");
img_1up = sprite_manager->load("1up");
- img_firebullet
= sprite_manager->load("firebullet");
- img_icebullet
= sprite_manager->load("icebullet");
+ img_firebullet = sprite_manager->load("firebullet");
+ img_icebullet = sprite_manager->load("icebullet");
}
void free_special_gfx()
}
void free_special_gfx()