+/* --- OPEN THE AUDIO DEVICE --- */
+
+int open_audio (int frequency, Uint16 format, int channels, int chunksize)
+{
+ if (use_sound) {
+ return Mix_OpenAudio( frequency, format, channels, chunksize );
+ }
+ else {
+ // let the user think that the audio device was correctly opened
+ // and keep the compiler happy :-D
+ return 0;
+ }
+}
+
+