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Add scripting method to set a Sector's gravity
[supertux.git]
/
src
/
sector.hpp
diff --git
a/src/sector.hpp
b/src/sector.hpp
index
76a1fa5
..
e3b22e0
100644
(file)
--- a/
src/sector.hpp
+++ b/
src/sector.hpp
@@
-60,8
+60,9
@@
enum MusicType {
};
/**
};
/**
- * This class holds a sector (a part of a level) and all the game objects in
- * the sector
+ * Represents one of (potentially) multiple, separate parts of a Level.
+ *
+ * Sectors contain GameObjects, e.g. Badguys and Players.
*/
class Sector : public Scripting::SSector
{
*/
class Sector : public Scripting::SSector
{
@@
-192,6
+193,11
@@
public:
float get_ambient_green();
float get_ambient_blue();
float get_ambient_green();
float get_ambient_blue();
+ /**
+ * set gravity throughout sector
+ */
+ void set_gravity(float gravity);
+
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;