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Big CMakeLists update.
[supertux.git]
/
src
/
sector.hpp
diff --git
a/src/sector.hpp
b/src/sector.hpp
index
1fc487e
..
9c5ab6a
100644
(file)
--- a/
src/sector.hpp
+++ b/
src/sector.hpp
@@
-23,6
+23,7
@@
#include <list>
#include <memory>
#include <squirrel.h>
#include <list>
#include <memory>
#include <squirrel.h>
+#include <stdint.h>
#include "direction.hpp"
#include "video/color.hpp"
#include "direction.hpp"
#include "video/color.hpp"
@@
-59,8
+60,9
@@
enum MusicType {
};
/**
};
/**
- * This class holds a sector (a part of a level) and all the game objects in
- * the sector
+ * Represents one of (potentially) multiple, separate parts of a Level.
+ *
+ * Sectors contain GameObjects, e.g. Badguys and Players.
*/
class Sector : public Scripting::SSector
{
*/
class Sector : public Scripting::SSector
{
@@
-77,7
+79,7
@@
public:
/// write sector to lisp file
void write(lisp::Writer& writer);
/// write sector to lisp file
void write(lisp::Writer& writer);
- /// activates this sector (change music, intialize player class, ...)
+ /// activates this sector (change music, in
i
tialize player class, ...)
void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
void deactivate();
void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
void deactivate();
@@
-191,6
+193,11
@@
public:
float get_ambient_green();
float get_ambient_blue();
float get_ambient_green();
float get_ambient_blue();
+ /**
+ * set gravity throughout sector
+ */
+ void set_gravity(float gravity);
+
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;