* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC.
* Note that this does not include badguys or players.
*/
bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const;
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC.
* Note that this does not include badguys or players.
*/
bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const;