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SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
[supertux.git]
/
src
/
sector.hpp
diff --git
a/src/sector.hpp
b/src/sector.hpp
index
777ce93
..
1fc487e
100644
(file)
--- a/
src/sector.hpp
+++ b/
src/sector.hpp
@@
-19,16
+19,13
@@
#ifndef SUPERTUX_SECTOR_H
#define SUPERTUX_SECTOR_H
#ifndef SUPERTUX_SECTOR_H
#define SUPERTUX_SECTOR_H
-#include <string>
#include <vector>
#include <list>
#include <memory>
#include <squirrel.h>
#include "direction.hpp"
#include <vector>
#include <list>
#include <memory>
#include <squirrel.h>
#include "direction.hpp"
-#include "math/vector.hpp"
-#include "video/drawing_context.hpp"
-#include "script_interface.hpp"
+#include "video/color.hpp"
#include "scripting/ssector.hpp"
namespace lisp {
#include "scripting/ssector.hpp"
namespace lisp {
@@
-39,6
+36,7
@@
namespace collision {
class Constraints;
}
class Constraints;
}
+class Vector;
class Rect;
class Sprite;
class GameObject;
class Rect;
class Sprite;
class GameObject;
@@
-52,6
+50,7
@@
class MovingObject;
class CollisionHit;
class Level;
class Portable;
class CollisionHit;
class Level;
class Portable;
+class DrawingContext;
enum MusicType {
LEVEL_MUSIC,
enum MusicType {
LEVEL_MUSIC,