/// activates this sector (change music, intialize player class, ...)
void activate(const std::string& spawnpoint = "main");
/// activates this sector (change music, intialize player class, ...)
void activate(const std::string& spawnpoint = "main");
bool add_bullet(const Vector& pos, float xm, Direction dir);
bool add_smoke_cloud(const Vector& pos);
void add_floating_text(const Vector& pos, const std::string& text);
bool add_bullet(const Vector& pos, float xm, Direction dir);
bool add_smoke_cloud(const Vector& pos);
void add_floating_text(const Vector& pos, const std::string& text);
/// container for newly created objects, they'll be added in Sector::action
GameObjects gameobjects_new;
/// container for newly created objects, they'll be added in Sector::action
GameObjects gameobjects_new;