- void add_bouncy_distro(const Vector& pos);
- void add_broken_brick(const Vector& pos, Tile* tile);
- void add_broken_brick_piece(const Vector& pos,
- const Vector& movement, Tile* tile);
- void add_bouncy_brick(const Vector& pos);
-
- BadGuy* add_bad_guy(float x, float y, BadGuyKind kind);
-
- void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind);