- /** Try to grab the coin at the given coordinates */
- void trygrabdistro(const Vector& pos, int bounciness);
-
- /** Try to break the brick at the given coordinates */
- bool trybreakbrick(const Vector& pos, bool small);
-
- /** Try to get the content out of a bonus box, thus emptying it */
- void tryemptybox(const Vector& pos, Direction col_side);
-
- /** Try to bumb a badguy that might we walking above Tux, thus shaking
- the tile which the badguy is walking on an killing him this way */
- void trybumpbadguy(const Vector& pos);
+ /** Flip the all the sector vertically. The purpose of this is to let
+ player to play the same level in a different way :) */
+ void do_vertical_flip();