public: // TODO make this private again
typedef std::vector<GameObject*> GameObjects;
GameObjects gameobjects;
typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawnpoints;
public: // TODO make this private again
typedef std::vector<GameObject*> GameObjects;
GameObjects gameobjects;
typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawnpoints;