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-Worldmap cleanups (use DrawingContext transformstack)
[supertux.git]
/
src
/
sector.h
diff --git
a/src/sector.h
b/src/sector.h
index
39b13bc
..
464a64f
100644
(file)
--- a/
src/sector.h
+++ b/
src/sector.h
@@
-69,9
+69,8
@@
public:
void write(lisp::Writer& writer);
/// activates this sector (change music, intialize player class, ...)
void write(lisp::Writer& writer);
/// activates this sector (change music, intialize player class, ...)
- void activate(const std::string& spawnpoint = "main");
- /// get best spawn point
- Vector get_best_spawn_point(Vector pos);
+ void activate(const std::string& spawnpoint);
+ void activate(const Vector& player_pos);
void action(float elapsed_time);
void update_game_objects();
void action(float elapsed_time);
void update_game_objects();