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Initial integration, lots of broken stuff
[supertux.git]
/
src
/
sector.cpp
diff --git
a/src/sector.cpp
b/src/sector.cpp
index
362f183
..
cd4276b
100644
(file)
--- a/
src/sector.cpp
+++ b/
src/sector.cpp
@@
-28,7
+28,8
@@
#include <float.h>
#include <math.h>
#include <limits>
#include <float.h>
#include <math.h>
#include <limits>
-#include <physfs.h>
+//#include <physfs.h>
+#include <unison/vfs/FileSystem.hpp>
#include "sector.hpp"
#include "object/player.hpp"
#include "sector.hpp"
#include "object/player.hpp"
@@
-245,7
+246,7
@@
Sector::parse_old_format(const lisp::Lisp& reader)
if (backgroundimage == "arctis2.jpg") backgroundimage = "arctis.jpg";
if (backgroundimage == "ocean.png") backgroundimage = "ocean.jpg";
backgroundimage = "images/background/" + backgroundimage;
if (backgroundimage == "arctis2.jpg") backgroundimage = "arctis.jpg";
if (backgroundimage == "ocean.png") backgroundimage = "ocean.jpg";
backgroundimage = "images/background/" + backgroundimage;
- if (!
PHYSFS_exists(backgroundimage.c_str()
)) {
+ if (!
Unison::VFS::FileSystem::get().exists(backgroundimage
)) {
log_warning << "Background image \"" << backgroundimage << "\" not found. Ignoring." << std::endl;
backgroundimage = "";
}
log_warning << "Background image \"" << backgroundimage << "\" not found. Ignoring." << std::endl;
backgroundimage = "";
}
@@
-696,6
+697,18
@@
Sector::update_game_objects()
gameobjects.push_back(object);
}
gameobjects_new.clear();
gameobjects.push_back(object);
}
gameobjects_new.clear();
+
+ /* update solid_tilemaps list */
+ //FIXME: this could be more efficient
+ solid_tilemaps.clear();
+ for(std::vector<GameObject*>::iterator i = gameobjects.begin();
+ i != gameobjects.end(); ++i)
+ {
+ TileMap* tm = dynamic_cast<TileMap*>(*i);
+ if (!tm) continue;
+ if (tm->is_solid()) solid_tilemaps.push_back(tm);
+ }
+
}
bool
}
bool
@@
-877,11
+890,18
@@
void check_collisions(collision::Constraints* constraints,
if(!collision::intersects(r1, r2))
return;
if(!collision::intersects(r1, r2))
return;
+ MovingObject *moving_object = dynamic_cast<MovingObject*> (object);
+ CollisionHit dummy;
+ if(other != NULL && !other->collides(*object, dummy))
+ return;
+ if(moving_object != NULL && !moving_object->collides(*other, dummy))
+ return;
+
// calculate intersection
// calculate intersection
- float itop = r1.get_bottom() - r2.get_top();
+ float itop
= r1.get_bottom() - r2.get_top();
float ibottom = r2.get_bottom() - r1.get_top();
float ibottom = r2.get_bottom() - r1.get_top();
- float ileft = r1.get_right() - r2.get_left();
- float iright = r2.get_right() - r1.get_left();
+ float ileft
= r1.get_right() - r2.get_left();
+ float iright
= r2.get_right() - r1.get_left();
if(fabsf(movement.y) > fabsf(movement.x)) {
if(ileft < SHIFT_DELTA) {
if(fabsf(movement.y) > fabsf(movement.x)) {
if(ileft < SHIFT_DELTA) {
@@
-903,10
+923,10
@@
void check_collisions(collision::Constraints* constraints,
}
if(other != NULL) {
}
if(other != NULL) {
- CollisionHit dummy;
HitResponse response = other->collision(*object, dummy);
if(response == PASSTHROUGH)
return;
HitResponse response = other->collision(*object, dummy);
if(response == PASSTHROUGH)
return;
+
if(other->get_movement() != Vector(0, 0)) {
// TODO what todo when we collide with 2 moving objects?!?
constraints->ground_movement = other->get_movement();
if(other->get_movement() != Vector(0, 0)) {
// TODO what todo when we collide with 2 moving objects?!?
constraints->ground_movement = other->get_movement();
@@
-1060,12
+1080,19
@@
Sector::collision_object(MovingObject* object1, MovingObject* object2) const
Vector normal;
get_hit_normal(r1, r2, hit, normal);
Vector normal;
get_hit_normal(r1, r2, hit, normal);
+ if(!object1->collides(*object2, hit))
+ return;
+ std::swap(hit.left, hit.right);
+ std::swap(hit.top, hit.bottom);
+ if(!object2->collides(*object1, hit))
+ return;
+ std::swap(hit.left, hit.right);
+ std::swap(hit.top, hit.bottom);
+
HitResponse response1 = object1->collision(*object2, hit);
std::swap(hit.left, hit.right);
std::swap(hit.top, hit.bottom);
HitResponse response2 = object2->collision(*object1, hit);
HitResponse response1 = object1->collision(*object2, hit);
std::swap(hit.left, hit.right);
std::swap(hit.top, hit.bottom);
HitResponse response2 = object2->collision(*object1, hit);
- assert( response1 != SOLID && response1 != PASSTHROUGH );
- assert( response2 != SOLID && response2 != PASSTHROUGH );
if(response1 == CONTINUE && response2 == CONTINUE) {
normal *= (0.5 + DELTA);
object1->dest.move(-normal);
if(response1 == CONTINUE && response2 == CONTINUE) {
normal *= (0.5 + DELTA);
object1->dest.move(-normal);
@@
-1156,8
+1183,10
@@
Sector::collision_static_constrains(MovingObject& object)
if(constraints.right < infinity) {
float width = constraints.right - constraints.left;
if(width + SHIFT_DELTA < owidth) {
if(constraints.right < infinity) {
float width = constraints.right - constraints.left;
if(width + SHIFT_DELTA < owidth) {
+#if 0
printf("Object %p crushed horizontally... L:%f R:%f\n", &object,
constraints.left, constraints.right);
printf("Object %p crushed horizontally... L:%f R:%f\n", &object,
constraints.left, constraints.right);
+#endif
CollisionHit h;
h.left = true;
h.right = true;
CollisionHit h;
h.left = true;
h.right = true;
@@
-1186,7
+1215,9
@@
Sector::collision_static_constrains(MovingObject& object)
if(constraints.bottom < infinity) {
float height = constraints.bottom - constraints.top;
if(height + SHIFT_DELTA < oheight) {
if(constraints.bottom < infinity) {
float height = constraints.bottom - constraints.top;
if(height + SHIFT_DELTA < oheight) {
+#if 0
printf("Object %p crushed vertically...\n", &object);
printf("Object %p crushed vertically...\n", &object);
+#endif
CollisionHit h;
h.top = true;
h.bottom = true;
CollisionHit h;
h.top = true;
h.bottom = true;
@@
-1272,6
+1303,11
@@
Sector::handle_collisions()
CollisionHit hit;
get_hit_normal(moving_object->dest, moving_object_2->dest,
hit, normal);
CollisionHit hit;
get_hit_normal(moving_object->dest, moving_object_2->dest,
hit, normal);
+ if(!moving_object->collides(*moving_object_2, hit))
+ continue;
+ if(!moving_object_2->collides(*moving_object, hit))
+ continue;
+
moving_object->collision(*moving_object_2, hit);
moving_object_2->collision(*moving_object, hit);
}
moving_object->collision(*moving_object_2, hit);
moving_object_2->collision(*moving_object, hit);
}
@@
-1460,7
+1496,9
@@
Sector::inside(const Rect& rect) const
TileMap* solids = *i;
bool horizontally = ((rect.p2.x >= 0 + solids->get_x_offset()) && (rect.p1.x <= solids->get_width() * 32 + solids->get_x_offset()));
bool vertically = (rect.p1.y <= solids->get_height() * 32 + solids->get_y_offset());
TileMap* solids = *i;
bool horizontally = ((rect.p2.x >= 0 + solids->get_x_offset()) && (rect.p1.x <= solids->get_width() * 32 + solids->get_x_offset()));
bool vertically = (rect.p1.y <= solids->get_height() * 32 + solids->get_y_offset());
- if (horizontally && vertically) return true;
+
+ if (horizontally && vertically)
+ return true;
}
return false;
}
}
return false;
}
@@
-1469,10
+1507,14
@@
float
Sector::get_width() const
{
float width = 0;
Sector::get_width() const
{
float width = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin();
+ i != solid_tilemaps.end(); i++) {
TileMap* solids = *i;
TileMap* solids = *i;
- if ((solids->get_width() * 32 + solids->get_x_offset()) > width) width = (solids->get_width() * 32 + solids->get_x_offset());
+ if ((solids->get_width() * 32 + solids->get_x_offset()) > width) {
+ width = solids->get_width() * 32 + solids->get_x_offset();
+ }
}
}
+
return width;
}
return width;
}
@@
-1480,10
+1522,14
@@
float
Sector::get_height() const
{
float height = 0;
Sector::get_height() const
{
float height = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin();
+ i != solid_tilemaps.end(); i++) {
TileMap* solids = *i;
TileMap* solids = *i;
- if ((solids->get_height() * 32 + solids->get_y_offset()) > height) height = (solids->get_height() * 32 + solids->get_y_offset());
+ if ((solids->get_height() * 32 + solids->get_y_offset()) > height) {
+ height = solids->get_height() * 32 + solids->get_y_offset();
+ }
}
}
+
return height;
}
return height;
}