-void create_squirrel_instance(HSQUIRRELVM v, DisplayEffect* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Camera* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Level* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, ScriptedObject* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Sound* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Text* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Level* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);