-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
-class Candle;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
-class Wind;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
-class AmbientSound;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Platform* object, bool setup_releasehook = false);
+class Player;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Player* object, bool setup_releasehook = false);
+class ScriptedObject;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::ScriptedObject* object, bool setup_releasehook = false);
+class SSector;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::SSector* object, bool setup_releasehook = false);
+class Text;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Text* object, bool setup_releasehook = false);