+ ScriptInterpreter(Sector* sector);
+ ~ScriptInterpreter();
+
+ void draw(DrawingContext& );
+ void action(float );
+
+ void load_script(std::istream& in, const std::string& sourcename = "");
+ void start_script();
+
+ void expose_object(void* object, const std::string& name,
+ const std::string& type);