- /** Instantly finish the currently played level */
- void finish(bool win);
- /** spawn tux at specified sector and spawnpoint */
- void spawn(const std::string& sector, const std::string& spawnpoint);
- /** Flip level vertically */
- void flip_vertically();
- /** toggle pause */
- void toggle_pause();
-};
+/** Instantly finish the currently played level */
+void Level_finish(bool win);
+/** spawn tux at specified sector and spawnpoint */
+void Level_spawn(const std::string& sector, const std::string& spawnpoint);
+/** Flip level vertically */
+void Level_flip_vertically();
+/** toggle pause */
+void Level_toggle_pause();