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'auto' option that always picks what it thinks is the best renderer.
[supertux.git]
/
src
/
scripting
/
functions.hpp
diff --git
a/src/scripting/functions.hpp
b/src/scripting/functions.hpp
index
87066bf
..
d56f6c2
100644
(file)
--- a/
src/scripting/functions.hpp
+++ b/
src/scripting/functions.hpp
@@
-88,6
+88,12
@@
void fadeout_screen(float seconds);
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
+ * Aborts any kind of previous screen fade; the screenchange will happen
+ * anyway.
+ */
+void abort_screenfade();
+
+/**
* Translate a text into the users language (by looking it up in the .po
* files)
*/
* Translate a text into the users language (by looking it up in the .po
* files)
*/
@@
-105,6
+111,11
@@
void import(HSQUIRRELVM v, const std::string& filename);
void save_state();
/**
void save_state();
/**
+ * Update worldmap from worldmap state (state.world variable)
+ */
+void update_worldmap();
+
+/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
@@
-182,4
+193,3
@@
int rand();
}
#endif
}
#endif
-