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Removed load/save functions from scripting interface
[supertux.git]
/
src
/
scripting
/
functions.hpp
diff --git
a/src/scripting/functions.hpp
b/src/scripting/functions.hpp
index
9222c0e
..
638d77e
100644
(file)
--- a/
src/scripting/functions.hpp
+++ b/
src/scripting/functions.hpp
@@
-1,12
+1,10
@@
-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software
; you can redistribute it and/or
-//
modify it under the terms of the GNU General Public License
-//
as published by the Free Software Foundation; either version 2
-//
of the License, or
(at your option) any later version.
+// This program is free software
: you can redistribute it and/or modify
+//
it under the terms of the GNU General Public License as published by
+//
the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-14,48
+12,40
@@
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef
__FUNCTIONS_H__
-#define
__FUNCTIONS_H__
+#ifndef
HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
+#define
HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
#ifndef SCRIPTING_API
#ifndef SCRIPTING_API
-#define __suspend
-#define __custom
+#include <squirrel.h>
#include <string>
#include <string>
-#include "player_status.hpp"
-#endif
-namespace Scripting
-{
+#define __suspend
+#define __custom(x)
+#endif
-//TODO: Get this from PlayerStatus (update MiniSwig!)
-static const int KEY_BRASS = 0x001;
-static const int KEY_IRON = 0x002;
-static const int KEY_BRONZE = 0x004;
-static const int KEY_SILVER = 0x008;
-static const int KEY_GOLD = 0x010;
+namespace scripting {
/**
/**
- * Display the value of the argument. This is useful
l
for inspecting tables.
+ * Display the value of the argument. This is useful for inspecting tables.
*/
*/
-
int display(HSQUIRRELVM vm) __custom
;
+
SQInteger display(HSQUIRRELVM vm) __custom("t.")
;
/**
/**
- * Display
a text file and scrolls it over the screen (on next screenswitch)
+ * Display
s contents of the current stack
*/
*/
-void
display_text_file(const std::string& filename
);
+void
print_stacktrace(HSQUIRRELVM vm
);
/**
/**
- *
Load and display a worldmap (on next screenswitch)
+ *
returns the currently running thread
*/
*/
-
void load_worldmap(const std::string& filename
);
+
SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"
);
/**
/**
- *
Load and display a level
(on next screenswitch)
+ *
Display a text file and scrolls it over the screen
(on next screenswitch)
*/
*/
-void
load_level
(const std::string& filename);
+void
display_text_file
(const std::string& filename);
/**
* Suspend the script execution for the specified number of seconds
/**
* Suspend the script execution for the specified number of seconds
@@
-85,6
+75,12
@@
void fadeout_screen(float seconds);
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
+ * Aborts any kind of previous screen fade; the screenchange will happen
+ * anyway.
+ */
+void abort_screenfade();
+
+/**
* Translate a text into the users language (by looking it up in the .po
* files)
*/
* Translate a text into the users language (by looking it up in the .po
* files)
*/
@@
-97,29
+93,44
@@
std::string translate(const std::string& text);
void import(HSQUIRRELVM v, const std::string& filename);
/**
void import(HSQUIRRELVM v, const std::string& filename);
/**
- *
Save world state to savegame
+ *
enable/disable drawing of collision rectangles
*/
*/
-void
save_state(
);
+void
debug_collrects(bool enable
);
/**
/**
- *
Add a key to the inventory
+ *
enable/disable drawing of fps
*/
*/
-void
add_key(int new_key
);
+void
debug_show_fps(bool enable
);
/**
/**
- * enable/disable drawing of
collision rectangle
s
+ * enable/disable drawing of
non-solid layer
s
*/
*/
-void debug_
collrects
(bool enable);
+void debug_
draw_solids_only
(bool enable);
/**
/**
- * enable/disable drawing of
fp
s
+ * enable/disable drawing of
editor image
s
*/
*/
-void debug_draw_
fp
s(bool enable);
+void debug_draw_
editor_image
s(bool enable);
/**
/**
- * enable/disable
drawing of non-solid layers
+ * enable/disable
worldmap ghost mode
*/
*/
-void debug_draw_solids_only(bool enable);
+void debug_worldmap_ghost(bool enable);
+
+/**
+ * Changes music to musicfile
+ */
+void play_music(const std::string& musicfile);
+
+/**
+ * Plays a soundfile
+ */
+void play_sound(const std::string& soundfile);
+
+/**
+ * Set the game_speed
+ */
+void set_game_speed(float speed);
/**
* speeds Tux up
/**
* speeds Tux up
@@
-132,19
+143,14
@@
void grease();
void invincible();
/**
void invincible();
/**
- *
recall Tux's invincibility
+ *
makes Tux a ghost, i.e. lets him float around and through solid objects
*/
*/
-void mortal();
-
-/**
- * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
- */
-void shrink();
+void ghost();
/**
/**
- *
kill Tux
+ *
recall Tux's invincibility and ghost status
*/
*/
-void
kil
l();
+void
morta
l();
/**
* reinitialise and respawn Tux at the beginning of the current level
/**
* reinitialise and respawn Tux at the beginning of the current level
@@
-167,10
+173,32
@@
void gotoend();
void camera();
/**
void camera();
/**
+ * adjust gamma
+ */
+void set_gamma(float gamma);
+
+/**
* exit the game
*/
void quit();
* exit the game
*/
void quit();
-}
+
+/**
+ * Returns a random integer
+ */
+int rand();
+
+/**
+ * Record a demo to the given file.
+ */
+void record_demo(const std::string& filename);
+
+/**
+ * Play back a demo from the given file.
+ */
+void play_demo(const std::string& filename);
+
+} // namespace scripting
#endif
#endif
+/* EOF */