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* Add upgrade.wav from Yaniel
[supertux.git]
/
src
/
scripting
/
functions.hpp
diff --git
a/src/scripting/functions.hpp
b/src/scripting/functions.hpp
index
87066bf
..
3cff6f9
100644
(file)
--- a/
src/scripting/functions.hpp
+++ b/
src/scripting/functions.hpp
@@
-22,18
+22,17
@@
#ifndef SCRIPTING_API
#define __suspend
#ifndef SCRIPTING_API
#define __suspend
-#define __custom
+#define __custom
(x)
#include <string>
#include <string>
-#include "player_status.hpp"
#endif
namespace Scripting
{
/**
#endif
namespace Scripting
{
/**
- * Display the value of the argument. This is useful
l
for inspecting tables.
+ * Display the value of the argument. This is useful for inspecting tables.
*/
*/
-SQInteger display(HSQUIRRELVM vm) __custom;
+SQInteger display(HSQUIRRELVM vm) __custom
("t.")
;
/**
* Displays contents of the current stack
/**
* Displays contents of the current stack
@@
-43,7
+42,7
@@
void print_stacktrace(HSQUIRRELVM vm);
/**
* returns the currently running thread
*/
/**
* returns the currently running thread
*/
-SQInteger get_current_thread(HSQUIRRELVM vm) __custom;
+SQInteger get_current_thread(HSQUIRRELVM vm) __custom
("t")
;
/**
* Display a text file and scrolls it over the screen (on next screenswitch)
/**
* Display a text file and scrolls it over the screen (on next screenswitch)
@@
-88,6
+87,12
@@
void fadeout_screen(float seconds);
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
void shrink_screen(float dest_x, float dest_y, float seconds);
/**
+ * Aborts any kind of previous screen fade; the screenchange will happen
+ * anyway.
+ */
+void abort_screenfade();
+
+/**
* Translate a text into the users language (by looking it up in the .po
* files)
*/
* Translate a text into the users language (by looking it up in the .po
* files)
*/
@@
-105,6
+110,11
@@
void import(HSQUIRRELVM v, const std::string& filename);
void save_state();
/**
void save_state();
/**
+ * Update worldmap from worldmap state (state.world variable)
+ */
+void update_worldmap();
+
+/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
@@
-130,6
+140,11
@@
void play_music(const std::string& musicfile);
void play_sound(const std::string& soundfile);
/**
void play_sound(const std::string& soundfile);
/**
+ * Set the game_speed
+ */
+void set_game_speed(float speed);
+
+/**
* speeds Tux up
*/
void grease();
* speeds Tux up
*/
void grease();
@@
-170,6
+185,11
@@
void gotoend();
void camera();
/**
void camera();
/**
+ * adjust gamma
+ */
+void set_gamma(float gamma);
+
+/**
* exit the game
*/
void quit();
* exit the game
*/
void quit();
@@
-182,4
+202,3
@@
int rand();
}
#endif
}
#endif
-