-void flip()
-{
- if (GameSession::current() == 0)
- {
- log_info << "No game session" << std::endl;
- return;
- }
- if (GameSession::current()->get_current_level() == 0)
- {
- log_info << "No current level" << std::endl;
- return;
- }
- FlipLevelTransformer flip_transformer;
- flip_transformer.transform(GameSession::current()->get_current_level());
-}
-
-void finish()
-{
- if (GameSession::current() == 0)
- {
- log_info << "No game session" << std::endl;
- return;
- }
- GameSession::current()->finish(true);
-}
-