+void fadeout_screen(float seconds)
+{
+ main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+ main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+}
+
+void abort_screenfade()
+{
+ main_loop->set_screen_fade(NULL);
+}
+