+void update_worldmap()
+{
+ using namespace WorldMapNS;
+
+ if(WorldMap::current() == NULL)
+ throw std::runtime_error("Can't update Worldmap: none active");
+
+ WorldMap::current()->load_state();
+}
+
+// not added to header, function to only be used by others
+// in this file
+bool validate_sector_player()
+{
+ if (Sector::current() == 0)
+ {
+ log_info << "No current sector." << std::endl;
+ return false;
+ }
+
+ if (Sector::current()->player == 0)
+ {
+ log_info << "No player." << std::endl;
+ return false;
+ }
+ return true;
+}
+
+void play_music(const std::string& filename)
+{
+ sound_manager->play_music(filename);
+}
+
+void play_sound(const std::string& filename)
+{
+ sound_manager->play(filename);
+}
+
+void grease()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+ tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
+}
+
+void invincible()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->invincible_timer.start(10000);
+}
+
+void ghost()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->set_ghost_mode(true);
+}
+
+void mortal()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->invincible_timer.stop();
+ tux->set_ghost_mode(false);
+}
+
+void restart()
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ GameSession::current()->restart_level();
+}
+
+void whereami()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+}
+
+void gotoend()
+{
+ if (!validate_sector_player()) return;
+ ::Player* tux = Sector::current()->player;
+ tux->move(Vector(
+ (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
+ Sector::current()->camera->reset(
+ Vector(tux->get_pos().x, tux->get_pos().y));
+}
+
+void camera()
+{
+ if (!validate_sector_player()) return;
+ log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
+}
+
+void set_gamma(float gamma) {
+ SDL_SetGamma(gamma, gamma, gamma);
+}
+
+void quit()
+{
+ g_main_loop->quit();
+}
+
+int rand()
+{
+ return systemRandom.rand();
+}
+
+void set_game_speed(float speed)
+{
+ ::g_game_speed = speed;
+}
+
+void record_demo(const std::string& filename)
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ GameSession::current()->restart_level();
+ GameSession::current()->record_demo(filename);
+}
+
+void play_demo(const std::string& filename)
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ // Reset random seed
+ g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
+ g_config->random_seed = systemRandom.srand(g_config->random_seed);
+ GameSession::current()->restart_level();
+ GameSession::current()->play_demo(filename);
+}
+