- g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
-}
-
-static SQInteger squirrel_read_char(SQUserPointer file)
-{
- std::istream* in = reinterpret_cast<std::istream*> (file);
- char c = in->get();
- if(in->eof())
- return 0;
-
- return c;