- /// fade display to black
- virtual void fade_out(float fadetime) = 0;
- /// fade display from black to normal
- virtual void fade_in(float fadetime) = 0;
- /// set display black (or back to normal)
- virtual void set_black(bool enabled) = 0;
- /// check if display is set to black
- virtual bool is_black() = 0;
-
- // fade display until just a small visible circle is left
- // (like what happens in some cartoons at the end)
- // void shrink_fade(Vector goal, float radius, float fadetime);
+ /// fade display to black
+ virtual void fade_out(float fadetime) = 0;
+ /// fade display from black to normal
+ virtual void fade_in(float fadetime) = 0;
+ /// set display black (or back to normal)
+ virtual void set_black(bool enabled) = 0;
+ /// check if display is set to black
+ virtual bool is_black() = 0;
+ /// set black borders for cutscenes
+ virtual void sixteen_to_nine(float fadetime) = 0;
+ /// deactivate borders
+ virtual void four_to_three(float fadetime) = 0;
+
+ // fade display until just a small visible circle is left
+ // (like what happens in some cartoons at the end)
+ // void shrink_fade(Vector goal, float radius, float fadetime);