-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
- /// fade display to black
- virtual void fade_out(float fadetime) = 0;
- /// fade display from black to normal
- virtual void fade_in(float fadetime) = 0;
- /// set display black (or back to normal)
- virtual void set_black(bool enabled) = 0;
- /// check if display is set to black
- virtual bool is_black() = 0;
- /// set black borders for cutscenes
- virtual void sixteen_to_nine(float fadetime) = 0;
- /// deactivate borders
- virtual void four_to_three(float fadetime) = 0;
-
- // fade display until just a small visible circle is left
- // (like what happens in some cartoons at the end)
- // void shrink_fade(Vector goal, float radius, float fadetime);
+ /// fade display to black
+ virtual void fade_out(float fadetime) = 0;
+ /// fade display from black to normal
+ virtual void fade_in(float fadetime) = 0;
+ /// set display black (or back to normal)
+ virtual void set_black(bool enabled) = 0;
+ /// check if display is set to black
+ virtual bool is_black() = 0;
+ /// set black borders for cutscenes
+ virtual void sixteen_to_nine(float fadetime) = 0;
+ /// deactivate borders
+ virtual void four_to_three(float fadetime) = 0;
+
+ // fade display until just a small visible circle is left
+ // (like what happens in some cartoons at the end)
+ // void shrink_fade(Vector goal, float radius, float fadetime);