+ if(mode == "normal") {
+ camera->mode = ::Camera::NORMAL;
+ } else if(mode == "manual") {
+ camera->mode = ::Camera::MANUAL;
+ } else {
+ msg_fatal << "Camera mode '" << mode << "' unknown.";
+ }
+ }
+
+ void
+ Camera::scroll_to(float x, float y, float scrolltime)
+ {
+ camera->scroll_to(Vector(x, y), scrolltime);
+ }