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badguys can now have multiple hitpoints (default is 1)
[supertux.git]
/
src
/
scene.h
diff --git
a/src/scene.h
b/src/scene.h
index
a517b8e
..
b8d5596
100644
(file)
--- a/
src/scene.h
+++ b/
src/scene.h
@@
-1,19
+1,26
@@
+// $Id$
//
//
-// C Interface: scene
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_SCENE_H
#define SUPERTUX_SCENE_H
#ifndef SUPERTUX_SCENE_H
#define SUPERTUX_SCENE_H
-#include "
textur
e.h"
+#include "
video/surfac
e.h"
#include "timer.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
#include "timer.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
@@
-21,15
+28,23
@@
// Player stats
struct PlayerStatus
{
// Player stats
struct PlayerStatus
{
- int score;
int distros;
int distros;
- int next_level;
+ int lives;
+ enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS };
+ BonusType bonus;
+
int score_multiplier;
int score_multiplier;
+ int max_score_multiplier;
+
+ PlayerStatus();
+ void reset();
+ void incLives();
+ void incCoins();
};
};
-extern PlayerStatus player_status;
+std::string bonus_to_string(PlayerStatus::BonusType b);
+PlayerStatus::BonusType string_to_bonus(const std::string& str);
-extern float scroll_x;
-extern unsigned int global_frame_counter;
+extern PlayerStatus player_status;
#endif /*SUPERTUX_SCENE_H*/
#endif /*SUPERTUX_SCENE_H*/