- timer_init(&super_bkgd_timer, true);
-
- counting_distros = false;
- distro_counter = 0;
-
- endpos = 0;
-
- /* set current song/music */
- set_current_music(LEVEL_MUSIC);
-}
-
-void add_score(float x, float y, int s)
-{
- score += s;
-
- floating_score_type new_floating_score;
- floating_score_init(&new_floating_score,x,y,s);
- floating_scores.push_back(new_floating_score);
-}
-
-void add_bouncy_distro(float x, float y)
-{
-
- bouncy_distro_type new_bouncy_distro;
- bouncy_distro_init(&new_bouncy_distro,x,y);
- bouncy_distros.push_back(new_bouncy_distro);
-}
-
-void add_broken_brick(float x, float y)
-{
- add_broken_brick_piece(x, y, -1, -4);
- add_broken_brick_piece(x, y + 16, -1.5, -3);
-
- add_broken_brick_piece(x + 16, y, 1, -4);
- add_broken_brick_piece(x + 16, y + 16, 1.5, -3);
-}
-
-void add_broken_brick_piece(float x, float y, float xm, float ym)
-{
- broken_brick_type new_broken_brick;
- broken_brick_init(&new_broken_brick,x,y,xm,ym);
- broken_bricks.push_back(new_broken_brick);
-}
-
-void add_bouncy_brick(float x, float y)
-{
- bouncy_brick_type new_bouncy_brick;
- bouncy_brick_init(&new_bouncy_brick,x,y);
- bouncy_bricks.push_back(new_bouncy_brick);