+ score_multiplier(1),
+ max_score_multiplier(1)
+{
+}
+
+void PlayerStatus::reset()
+{
+ distros = 0;
+ lives = START_LIVES;
+ bonus = NO_BONUS;
+ score_multiplier = 1;
+ max_score_multiplier = 1;
+}
+
+void
+PlayerStatus::incLives()
+{
+ if(lives < MAX_LIVES)
+ ++lives;
+ SoundManager::get()->play_sound(IDToSound(SND_LIFEUP));
+}
+
+void
+PlayerStatus::incCoins()