-
- bouncy_distro_type new_bouncy_distro;
- bouncy_distro_init(&new_bouncy_distro,x,y);
- bouncy_distros.push_back(new_bouncy_distro);
-}
-
-void add_broken_brick(float x, float y)
-{
- add_broken_brick_piece(x, y, -1, -4);
- add_broken_brick_piece(x, y + 16, -1.5, -3);
-
- add_broken_brick_piece(x + 16, y, 1, -4);
- add_broken_brick_piece(x + 16, y + 16, 1.5, -3);