+std::string bonus_to_string(PlayerStatus::BonusType b)
+{
+ switch (b)
+ {
+ case PlayerStatus::NO_BONUS:
+ return "none";
+ case PlayerStatus::GROWUP_BONUS:
+ return "growup";
+ case PlayerStatus::FLOWER_BONUS:
+ return "icflower";
+ default:
+ return "none";
+ }
+}
+
+PlayerStatus::BonusType string_to_bonus(const std::string& str)
+{
+ if (str == "none")
+ return PlayerStatus::NO_BONUS;
+ else if (str == "growup")
+ return PlayerStatus::GROWUP_BONUS;
+ else if (str == "iceflower")
+ return PlayerStatus::FLOWER_BONUS;
+ else
+ return PlayerStatus::NO_BONUS;
+}