-/* Add a bouncy brick piece: */
-
-void add_bouncy_brick(float x, float y)
-{
- bouncy_brick_type new_bouncy_brick;
- bouncy_brick_init(&new_bouncy_brick,x,y);
- bouncy_bricks.push_back(new_bouncy_brick);
-}
-
-
-/* Add a bad guy: */
-
-void add_bad_guy(float x, float y, BadGuyKind kind)
-{
- bad_guy_type new_bad_guy;
- badguy_init(&new_bad_guy,x,y,kind);
- bad_guys.push_back(new_bad_guy);
-}
-
-/* Add an upgrade: */
-
-void add_upgrade(float x, float y, int dir, int kind)
-{
- upgrade_type new_upgrade;
- upgrade_init(&new_upgrade,x,y,dir,kind);
- upgrades.push_back(new_upgrade);
-}
-
-/* Add a bullet: */
-
-void add_bullet(float x, float y, float xm, int dir)
-{
- bullet_type new_bullet;
- bullet_init(&new_bullet,x,y,xm,dir);
- bullets.push_back(new_bullet);
-
- play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
-}