+
+ /* hid legends for rules which are not displayed */
+
+ if (im->gdes[i].gf == GF_HRULE &&
+ (im->gdes[i].yrule < im->minval || im->gdes[i].yrule > im->maxval))
+ im->gdes[i].legend[0] = '\0';
+
+ if (im->gdes[i].gf == GF_VRULE &&
+ (im->gdes[i].xrule < im->start || im->gdes[i].xrule > im->end))
+ im->gdes[i].legend[0] = '\0';