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Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git]
/
src
/
resources.hpp
diff --git
a/src/resources.hpp
b/src/resources.hpp
index
811ff53
..
2ee485b
100644
(file)
--- a/
src/resources.hpp
+++ b/
src/resources.hpp
@@
-1,7
+1,8
@@
// $Id$
//
// $Id$
//
-// SuperTux
- A Jump'n Run
+// SuperTux
// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-19,21
+20,9
@@
#ifndef SUPERTUX_RESOURCES_H
#define SUPERTUX_RESOURCES_H
#ifndef SUPERTUX_RESOURCES_H
#define SUPERTUX_RESOURCES_H
-class SpriteManager;
-class Menu;
class Font;
class Font;
-class Surface;
-class SoundManager;
-class TileManager;
class MouseCursor;
class MouseCursor;
-extern SpriteManager* sprite_manager;
-extern TileManager* tile_manager;
-
-extern Menu* main_menu;
-extern Menu* game_menu;
-extern Menu* options_menu;
-
extern MouseCursor* mouse_cursor;
extern Font* gold_text;
extern MouseCursor* mouse_cursor;
extern Font* gold_text;