-extern texture_type img_box_full;
-extern texture_type img_box_empty;
-extern texture_type img_mints;
-extern texture_type img_coffee;
-extern texture_type img_super_bkgd;
-extern texture_type img_red_glow;
+extern MusicRef herring_song;
+extern MusicRef level_end_song;
+
+extern SpriteManager* sprite_manager;
+extern TileManager* tile_manager;
+
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
+
+/** maps a virtual resource path to a real path (ie. levels/bla is mapped to
+ * $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
+ * All paths inside the game should be handled in as virtual paths and then
+ * expanded with this function just before the call to fopen or std::ifstream.
+ */
+std::string get_resource_filename(const std::string& resource);