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Added a common set of bridge funcs for Leveleditor and Sector to create game objects.
[supertux.git]
/
src
/
resources.h
diff --git
a/src/resources.h
b/src/resources.h
index
f399af8
..
dee4ee0
100644
(file)
--- a/
src/resources.h
+++ b/
src/resources.h
@@
-32,6
+32,8
@@
class Font;
class Surface;
}
class Surface;
}
+class TileManager;
+
/* Sound files: */
enum {
SND_JUMP,
/* Sound files: */
enum {
SND_JUMP,
@@
-60,19
+62,13
@@
enum {
extern char* soundfilenames[NUM_SOUNDS];
extern char* soundfilenames[NUM_SOUNDS];
-extern Surface* img_waves[3];
-extern Surface* img_water;
-extern Surface* img_pole;
-extern Surface* img_poletop;
-extern Surface* img_flag[2];
-extern Surface* img_cloud[2][4];
-
extern Surface* img_super_bkgd;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
extern Surface* img_super_bkgd;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
+extern TileManager* tile_manager;
extern Menu* contrib_menu;
extern Menu* contrib_subset_menu;
extern Menu* contrib_menu;
extern Menu* contrib_subset_menu;
@@
-93,12
+89,14
@@
extern Font* white_small_text;
extern Font* white_big_text;
extern Font* yellow_nums;
extern Font* white_big_text;
extern Font* yellow_nums;
-// maps a virtual resource path to a real path (ie. levels/bla is mapped to
-// $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
+/** maps a virtual resource path to a real path (ie. levels/bla is mapped to
+ * $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
+ * All paths inside the game should be handled in as virtual paths and then
+ * expanded with this function just before the call to fopen or std::ifstream.
+ */
std::string get_resource_filename(const std::string& resource);
void loadshared();
void unloadshared();
#endif
std::string get_resource_filename(const std::string& resource);
void loadshared();
void unloadshared();
#endif
-