- // load the door object graphics:
- door = sprite_manager->load("door");
- for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
- {
- sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
- door_opening[i] = new Surface(img_name, true);
- }
-