- for (i = 0; i < NUM_SOUNDS; i++)
- SoundManager::get()->add_sound(SoundManager::get
- ()->load_sound(datadir + soundfilenames[i]),i);
+ sound_manager->preload_sound("jump");
+ sound_manager->preload_sound("bigjump");
+ sound_manager->preload_sound("skid");
+ sound_manager->preload_sound("coin");
+ sound_manager->preload_sound("invincible");
+ sound_manager->preload_sound("brick");
+ sound_manager->preload_sound("hurt");
+ sound_manager->preload_sound("squish");
+ sound_manager->preload_sound("fall");
+ sound_manager->preload_sound("ricochet");
+ sound_manager->preload_sound("bump-upgrade");
+ sound_manager->preload_sound("upgrade");
+ sound_manager->preload_sound("grow");
+ sound_manager->preload_sound("fire-flower");
+ sound_manager->preload_sound("shoot");
+ sound_manager->preload_sound("lifeup");
+ sound_manager->preload_sound("stomp");
+ sound_manager->preload_sound("kick");
+ sound_manager->preload_sound("explosion");
+ sound_manager->preload_sound("warp");
+ sound_manager->preload_sound("fireworks");