//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
*/
* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
*/
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
void draw(DrawingContext& context);