* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
*/
* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
*/
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
int coins;
BonusType bonus;
int max_fire_bullets; /**< maximum number of fire bullets in play */
int max_ice_bullets; /**< maximum number of ice bullets in play */
int coins;
BonusType bonus;
int max_fire_bullets; /**< maximum number of fire bullets in play */
int max_ice_bullets; /**< maximum number of ice bullets in play */