-PlayerStatus::draw_keys(DrawingContext& context)
-{
- const float SPACING = 10;
- float x,y;
- x = BORDER_X; y = BORDER_Y;
- key_brass->draw(context, Vector(x, y), LAYER_FOREGROUND1);
- x += key_brass->get_width() + SPACING;
- key_iron->draw(context, Vector(x, y), LAYER_FOREGROUND1);
- x += key_iron->get_width() + SPACING;
- key_bronze->draw(context, Vector(x, y), LAYER_FOREGROUND1);
- x += key_bronze->get_width() + SPACING;
- key_silver->draw(context, Vector(x, y), LAYER_FOREGROUND1);
- x += key_silver->get_width() + SPACING;
- key_gold->draw(context, Vector(x, y), LAYER_FOREGROUND1);
- x += key_gold->get_width() + SPACING;
-}
-
-void