- char str[60];
-
- sprintf(str, " %d", player_status.coins);
- const char* coinstext = _("COINS");
- context.draw_text(white_text, coinstext,
- Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext)
- - white_text->get_text_width(" 99"), 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str,
- Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99"), 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- if (player_status.lives >= 5) {
- sprintf(str, "%dx", player_status.lives);
- float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w;
- context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN,
- LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16, 20),
- LAYER_FOREGROUND1);
- } else {
- for(int i= 0; i < player_status.lives; ++i)
- context.draw_surface(tux_life,
- Vector(SCREEN_WIDTH - tux_life->w*4 +(tux_life->w*i), 20),
- LAYER_FOREGROUND1);