+public:
+ TuxBodyParts() { };
+ ~TuxBodyParts() { };
+
+ void set_action(std::string action);
+ void one_time_animation();
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
+ Sprite* head;
+ Sprite* body;
+ Sprite* arms;
+ Sprite* feet;